

It's just I am in agreement with "fraggle" regarding what was originally expected when word of this course first got out (have you read all 100+ pages?), what was finally provided (yes I know things do change midday), and how useful that way of working with materials have proved to be for me (and I guess a lot of people) out here in the real world (i.e. PS - I totally appreciate and am grateful for the great work Grant has done to get his teachings out to us so far, and personally, I am finding his Mastering Lighting course to be mega-awesome (and I will be subscribing to his HS Modelling course once I'm done on his Lighting one). So please, tell me how you got around this ? So I'm getting that same sinking feeling as I had before. So, following on from your wise words of yesterday, I thought I'd revisit the course in question once more, starting from scratch, Intro Lesson, and tried rendering Grant's sample shader ball, again in Grant's Gold material at the settings given. So I literally gave up on the material front because of that (i.e. In fact, I could barely render a shader ball, using Grant's Gold material, without waiting a long time (at a 450圆00 image resolution).

This course gave me so much information - i haven't collect for my 7 year of archviz careeer, it made me a kick-ass to start actually see things around and boost quality, and i really hope that after Grant will finish modelling and lighting courses there will be an mastering animation workflow course, though that hope is really thin because as i know Grant gained his experience more from the print - ad industry.I know your comments weren't aimed at me, but I did sign up for the course at the pre-launch stage and at that time (I think well over a year ago, I think 1.5 years ago, I was using a 4930K i7 and straight off the bat, I couldn't use any materials from Grant's 'pack' (in the Intro 'Lesson').

GOLD MATERIAL VRAY 3DS MAX FREE
So please, instead of being a troll (or starting to be one) - check free lessons and try to learn something from them. Second is that you did not get anything about rendering settings and material settings from this course (that leads me to idea that you are not even subscribed). First of all looks like either you are not subscribed to the course or you did not get the idea behind the course at all (second one is more obvious i think) if you are waiting for a library to use. Top Slot (black slot) = raytrace material and value of 30īottom Slot (white slot) = raytrace material and value of 90īut after all that its not just the material that makes it look good, you need a good lighting and environment set up.Well your message explains it all. Second Specular Level Colour = white: r255, g255, b255 i used r25, g19, b5ĭiffuse level (the one below the diffuse colour box) = 50įirst Specular Level Colour = r255, g215, b129 Standard Material set to ‘Multi-Layer’ in the basic parameters rollout.ĭiffuse colour set to extremely dark gold/brown colour i.e.

I’ve been playing about for a while and came up with a pretty nice looking gold material (I’m not trying to say it perfect in any way but its good start) Gold, you would think would be easy, just change the diffuse colour right? wrong. To maximise the realism of your textures we recommend using high quality photo textures from the #1 texture website Chrome is easy, almost 100% reflective. "Creating a gold material in 3Ds Max " by Michael Grote
